#pragma once

#include "Scene.h"
#include "ClosingSceneState.h"

class ClosingScene : public Scene
{
private:
	ClosingSceneState* nowState;
public:
	void Init();
	void Update(const KeyInput* input);
	void Draw();
	void Reset();
	void OnEvent(GameBase* pObj, UINT uMsg, WPARAM wParam, LPARAM lParam);
};
